New game again, this time with fewer TPKs. They made 2nd
level characters this time.
The PCs were American explorers in 1091 on an expedition to the South
Pacific to study the indigenous peoples. End route, they hit a storm that
crippled their ship. After spending several days trying to make repairs, they
finally cobbled together their shattered mast.
They awoke to shouts on deck. The intrepid Jack Dawson woke from his
slumber with the feeling someone close to him had just died. He chalked it up
to an unremembered dream and went to see what the commotion was all about.
Land was sighted and as they approached, indigenous people came out to
meet them in boats. Their accents were strange and the PCs had trouble understanding
them. The gist was that the natives were happy to see them, because the PCs
were clearly some kind of divine agents sent to deliver them from evil.
Apparently the volcano god was eating their women, sending his children to the
village once a year to collect the women folk. Tonight was the night they would
come, and it surely couldn’t be a coincidence.
As George Anderson and Cletus Hogg organized the other crewmen, Jack
tried sketching the volcano god’s children from the villager’s descriptions.
While he couldn’t get it right, the villagers seemed to keep pushing his art
towards darker and more vile depictions.
Finally they set off into the jungle to see what these superstitious natives
were up in arms about. Obviously there was a logical explanation. The sun went
down and things started getting spooky. A strange shriek emanated from the
volcano top – the volcano god calling his children to battle. An hour later,
they encountered those same children as they came down to the village – strange
and hideous lizardmen (they lost some resolve). A battle ensued, many crewmen
fled into the jungle, Cletus, their doctor, fell to the monstrous creatures,
and the lizardmen tried to abscond with the fallen crewmen’s bodies.
Jack and George pursued and chased the lizardmen back to a lava tube, killing
the last one as it entered. Within the tube, strange tribal drums could be
heard. They scaled the volcano to peer into the caldera and found 2 drummers
and someone dancing in front of a strange idol – all lizardmen. Jack and George
exterminated them quickly, their guns and distance granting them advantage.
Jack inspected the fallen dancer and found it was not a lizardman, but
a lizardwoman. Inspection of the drummers revealed the same (as did the inspection
of all the other fallen creatures). The drums turned out to be built in the
native style, though out of human flesh (more resolve loss). The rough idol
represented some kind of fish god.
Second level, which allowed them another HP/Resolve roll (if you got
1d8+3 at first level, you got 2d8+6 at second) resulted in a substantial
increase in number and survival. Possibly too much. But, the first 2 sessions
have led to the players favoring constitution and willpower over most other
attributes, so the difference was even more visible. This was unforeseen, but
not a problem.
Combat took substantially longer and I found it repetitive and boring. The
higher HP meant that there was less threat of death and the lack of options in
combat really showed to me. I’ll have to fix that.