Thursday, May 23, 2013

Session Report #9

It’s been a while, mostly because it’s been a while since we’ve last gamed. We’ve all been busy with RealLife™. Anyway, when we last met our fateful heroes:

Pavel and Arkady, our two Russian soldiers, found themselves on a road headed to the mountains. After being told by General McLaughlin that they’d have no control in the past, would merely be observing, and would have all of the working knowledge of their hosts, they found this was definitely not the case. In fact, they had complete control over their hosts’ bodies, no clear knowledge of what their hosts were doing, and only vague and indistinct memories from their hosts. Additionally, they still looked like themselves, which begs the question, are they really in hosts?

They found some personal affects in their packs and were able to roughly hash out their new identities, in so far as Arkady appeared to be a priest named Phillip and Pavel a knight named Bovier.
Trusting their hosts were doing the right thing, they continued in the direction they appeared in, traveling several hours towards the mountains before arriving at the town of Chauvet. The bustling town seemed inviting and friendly to Arkady, but Pavel had a bad feeling about it. As they passed through town, Pavel found his fears concentrated mainly on the town square, the inn, and a random house.


Arkady, curious about Pavel’s strange déjà vu about this town, made some inquiries among the townsfolk. He found that while they professed to have no knowledge of a man named Rocard, they were clearly hiding something. The more questioned he asked, the more townsfolk began discretely watching him.

Pavel skirted the area and tried to learn more of the town’s layout while also identifying those places he professed an aversion to. When they met up again, they were approached by a knight named Felix who seemed to know Pavel. He inquired about Pavel’s family and life before noticing Pavel didn’t recognize him. He explained that he was sent by the church to meet with Boivier and Phillip to investigate missing caravans. Though it was rare for caravans to go missing, the church wanted to root out the source and lay to rest any apprehension merchants may have about the dangers of travelling to such a prosperous town.

It was a short session and we didn’t get much done. But we did get the intro and exposition completed.

I also started statting up monsters, giving them levels with level benefits like the player classes. That should make things more interesting when they start encountering higher level adversaries.

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