Wednesday, January 16, 2013

Adventures for Parties (of any levels)

I was going through my old D&D Expert book today and I ran across page 40 and the "Adventures for Parties (of any levels)" section. Man, I loved that section. And I used it often. It's probably one of the top 10 things that shaped me as a DM. 

If you're not familiar with it, it's basically a set of 12 adventure hooks. Each one is a paragraph of maybe 5-7 sentences that gives you a place to start an adventure. It sets you up with a situation and occasionally some immediate action. You could easily write a whole adventure around each one, but I'm a fly-by-the-seat-of-my-pants kind of guy when it comes to running games, so I'd just take one and run with it. 

My favorite involved the well known blind beggar who suddenly wants to meet with the PCs at a posh hotel. Turns out he's a polymorphed gold dragon with a problem. 

I used a variation of this decades later when the PCs had befriended a powerful noble. Said noble sent them on missions, offered them rewards, and helped them out a few times. She ended up foisting her rebellious nephew on them, hoping that the PCs could teach him some respect. What they didn't know was that he was a polymorphed gold dragon (and so was his aunt). This was made more pertinent by the fact that dragons had been hunted nearly to extinction by the kingdom, putting the PCs and the noble in a difficult situation. 

So what are your favorite adventure hooks? What's something you've always wanted to run? And what's your favorite source for hooks?   

1 comment:

  1. I don't have a favorite. I like any adventure hook that is derived from the actions of the heroes. It is fun to watch the story unfold in a collaborative way, even if the players aren't sure exactly how their ideas and character choices are affecting the narrative.

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