We played the new game I came up with and ran through the adventure I wrote. I was planning on it being a single session and it was, though not for the reason I expected.
The PCs were inquisitors in 1229 Languedoc (France) investigating reports of witchcraft. Several people have gone missing and the townsfolk have found mutilated cattle in their fields. The villagers say the devil lives in the mountains and he once visited town in the guise of a man.
The PCs investigate and head into the mountains. They're ambushed by some lizardmen and lose some resolve, but dispatch them with ease. They track the lizardmen back to a cave. As they approach, a scream issues forth from inside. They lose more resolve, their vicar faints, and their knave flees in terror.
The knight rushes in, only to encounter more lizardmen. Though he fights valiantly, he is outnumbered and luck is not on his side. He falls to the lizardmen's ferocity.
The knave eventually finds his way back to town. The villagers have not seen his companions, though they heard the frightful screams from the mountains and feared the worst.
The game played quickly and the players seemed to have fun. Since it was a one shot, they didn't mind losing characters and they all kind of bit it at the same time. I was surprised that only 1 player assigned 1 skill. I figured there'd be more of that going on. But in most cases, when they missed a roll, assigning a skill wouldn't have helped.
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