We played the new game last night again. Again, I was expecting things to go differently.
The PCs were Polish rebels in Nazi occupied Poland. Their convoy of weapons had been hit and they'd run through the night to evade their pursuers. While they managed to secure food, they were unable to start a fire in the cold, wet forest. As they pushed forward on little sleep, they stumbled upon two Nazi tanks and a cargo truck stopped in the road (both sides surprised each other). The "explorer" opened fire without taking any kind of cover and shot one of the tank drivers. The Nazi's opened fire and killed the explorer. The "sniper" took a few steps back into the forest (I gave him a +1 to AC) and shot two of the other Nazis. The Nazis then killed him.
My first response to this was to change things up and give more hit points. I considered 1d6 per point of constitution (or hp die based on class).
But upon second thought, they're only 1st level and they're not "playing smart". In this session they opened fire without taking cover and knowing they were outnumbered. In the last game, they got separated and still charged into combat. While it wasn't completely their fault last time, this time it definitely was. That's not a good test.
So I'm going to keep things as they are and forge onward. I have a few more things to try with this system and I don't consider these tests failures. Time will tell.
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